Our eyes are our most important tools, our primary way of navigating through the world and absorbing everything we encounter. But I also don’t think anyone needs personal experience of my level to get why that one piece of gameplay can make you break out into a cold sweat. I’ve been there and I’m fortunately still alive to look at life with pristine vision. I won’t get into the details, but seeing that scene reminded me of what it was like to literally have a blade plunged into my eye and rearranged with cutting edge tech. I’ve got my own reasons for sharing that horror with Isaac, after sitting through lasek surgery to fix my eyes many years back. Only problem? Accessing that information required him jamming a massive needle into his ocular cavity, with no anaesthetic or help. Let me paint a picture for you: It’s late in the game, Isaac needs to access the NoonTech Diagnostic Machine and use it to access information that can help save the day. Because nothing will ever be more unnerving, than Isaac’s self-surgery on his favourite ocular cavity. There’s a day and night difference in comparison between the original games and its sequels, but you didn’t have too look too hard to at least find some of its DNA lurking in the darkest corner of Dead Space 2. Here’s the thing: Dead Space 2 and Dead Space 3 aren’t bad games, but they’re not exactly horror heavyweights as they chose to focus more on action than straight-up chills. The budget was hefty enough to throw in some delightful visuals, the art design was a grim cross between The Thing and Event Horizon, and the atmosphere alone was a masterclass in perfectly timed terror.Ī classic by any measure of the word, Dead Space helped bring a genre back from the grave. Published by EA and developed by Visceral Games (Rest well, sweet prince), here was an entry in a genre that was impossibly good at the time. In an age where horror games were all but dead, Dead Space wasn an anomaly that should not have existed.
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